Tournament of Tamers - Temple Environment Art

Aisle Mockup

Aisle Mockup

Asset Showcase

Asset Showcase

Asset Explosion

In game screenshot

In game screenshot

In game screenshot

In game screenshot

In game screenshot

In game screenshot

In game screenshot

In game screenshot

Aisle WIP

Aisle WIP

Channels

Channels

Maps from trim sheets

Maps from trim sheets

Early WIPS including the runes

Early WIPS including the runes

Trimsheet wip

Trimsheet wip

Some items took specific UV mapping techniques

Some items took specific UV mapping techniques

New design, model, textures, and painting for the primary gameplay level in the upcoming Dragon based MOBA game called Tournament of Tamers by BUH! Gaming!

I was tasked with generating a new and improved Environment Art for the Temple Environment that the game is based around. I focused on referencing romanesque and nordic architecture based off existing efforts in the game design to create something more true and unique. I started with modifying some of the original content and then generating the new assets with improved models and textures, often involving parametric textures, smart materials, and baked models.

A number of trim sheets and smart materials were creating for the use of the environment.

This was an absolute delight to design and develop! Model elements were done in Rhino and Blender, Textures and painting were entirely done in Substance Designer and Substance Painter. Renderings were done in Marmoset Toolbag and the game itself is in Unity.

Thanks for looking!

"Temple of Trials" is I.P. of BUH! Gaming for Tournament of Tamers.
As a team member I developed and created the Environment Assets shown here.

Check out the stone materials used here: https://www.artstation.com/artwork/n0YExK