I love drawing things! I got 15+ years of doing it!
More specifically I love drawing, illustrating, and creating worlds. I’m always up to something: painting something on my tablet, modeling a 3D world, scripting assets in substance, drawing in my sketchbook, researching the latest technology trends, and surrounding myself with books.
With nearly a decade of practice across the Architecture and Gaming Industries, I tend to self identify as a nerd and I am always looking to improve myself with my love to draw and create things daily.
• Developing social and gameplay experiences with Virtual Reality (Quest 2 & 3) on the Horizon Worlds Platform by Meta
• Shipped: Board Gamelandia - VR title within Horizon Worlds
• Worked on: Piñata Apocalypse - VR title Roguelite.
• Presented to Meta executives work on Horizon Platforms In London, UK for annual Horizon Worlds Developer Days 2024.
• Creating Concept Art for all aspects of development including stylized environments, themes, props, and characters.
• Constructing Environment Art using hard and soft surface techniques with performance in mind for lightweight builds.
• Establishing Unique and Creative Skyboxes / Matte paintings to create an impactful atmospheric experience for players.
• Developing Trim Sheets and Smart Materials to maximize visual impact of elements while minimizing memory cost.
• Worked on RPG game: Mindflux: Dead Man Walking
• Daily creation of drawings, sketching, and illustrations of Environments, Characters, and Props to create the setting and mood for gameplay, storytelling and world-building.
• Explored written narratives through illustration, thumbnails, colors, and storyboards to enrich and develop ideas.
• Created orthographic drawings, model sheets, and character turnarounds for use in 3D development and level design.
• Worked on Dragon based MOBA game: Tournament of Tamers
• Develop new, and evolve existing, stylized Environment Art and Game Assets from concepts to final build in Unity.
• Regularly created Low Poly Stylized assets, models, and textures, with concept sketching and scene building tasks.
• Presented during Emerald City Comic Con 2021, and Steam NEXT Fest 2022.
• Introduced High Fidelity Model and Material Assets, realistic and stylized, for visualization and construction documents.
• Led development utilizing Unreal Engine 5 and Twin Motion for visualizing architectural projects in real time.
• Implemented Research and Development for space planning and design software, leading to optimized workflows.
• Active member of the Building Information Modeling (BIM), Virtual Reality (VR), and Physics Based Rendering (PBR) committees.
• Established and evolved designs from concept to execution for architectural spaces per individual client needs to exceed expectations.
• Collaborated daily with a large team based across multiple locations to ensure successful project delivery.
• Trained peers on use of Revit BIM software for all stages of projects across the company.
• Primary project types include Educational K-12, and general Commercial.
• Created multimedia concept packages for professional and government presentations.
• Constructed and maintained the firm’s working standards & assets library while researching solutions for space, materials, and sustainability.
• Created and Delivered drawing sets across all phases of every project.
• Primary project types included: Mixed-Use, Multi-Family, Bars & Breweries, Residential, Master Plan, Industrial Design, and Large Scale Development.