Rose Hollow
Rose Hollow
Human | Concept Artist / Illustrator
Oregon, United States

I love drawing things!

 I got 15+ years of doing it!

More specifically I love drawing, illustrating, and creating worlds. I’m always up to something: painting something on my tablet, modeling a 3D world, scripting assets in substance, drawing in my sketchbook, researching the latest technology trends, and surrounding myself with books.

With nearly a decade of practice across the Architecture and Gaming Industries, I tend to self identify as a nerd and I am always looking to improve myself with my love to draw and create things daily.

Skills

IllustrationConcept ArtDrawingSketchingArchitectural DesignConcept DesignDigital Painting3D VisualizationPhotographyArchitectural VisualizationGraphic DesignWorld BuildingTraditional ArtArt DirectionComic ArtBookbindingLevel DesignCartographyParametric GenerationPBR TexturingMaterial CreationEnvironment DesignEnvironment Modeling3D ModelingDigital ArtCharacter Design

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
Affinity Photo
Affinity Photo
Affinity Designer
Affinity Designer
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Procreate
Procreate
Blender
Blender
3ds Max
3ds Max
Rhinoceros
Rhinoceros
Revit
Revit
InDesign
InDesign
Twinmotion
Twinmotion
Marmoset Toolbag
Marmoset Toolbag
V-Ray
V-Ray
Unity
Unity
Unreal Engine
Unreal Engine

Productions

    • Video Game
      Rogue Piñatas: VRmageddon
    • Year
      2025
    • Role
      3D Concept Artist
    • Company
      Nerd Ninjas
    • Video Game
      Board Gamelandia
    • Year
      2024
    • Role
      Concept Artist, Environment Artist, Texture Artist, Matte Painter
    • Company
      Nerd Ninjas
    • Video Game
      MINDFLUX
    • Year
      2024
    • Role
      Concept Artist
    • Company
      Salix Augeat
    • Video Game
      Tournament of Tamers
    • Year
      2023
    • Role
      Texture Artist, Environment Artist
    • Company
      BUH! Gaming

Experience

  • 3D Concept Artist at Nerd Ninjas
    Spokane, Washington, US
    January 2023 - Present

    • Developing social and gameplay experiences with Virtual Reality (Quest 2 & 3) on the Horizon Worlds Platform by Meta

    • Shipped: Board Gamelandia - VR title within Horizon Worlds

    • Worked on: Piñata Apocalypse - VR title Roguelite.

    • Presented to Meta executives work on Horizon Platforms In London, UK for annual Horizon Worlds Developer Days 2024.

    • Creating Concept Art for all aspects of development including stylized environments, themes, props, and characters.

    • Constructing Environment Art using hard and soft surface techniques with performance in mind for lightweight builds.

    • Establishing Unique and Creative Skyboxes / Matte paintings to create an impactful atmospheric experience for players.

    • Developing Trim Sheets and Smart Materials to maximize visual impact of elements while minimizing memory cost.

  • Concept Artist at Salix Augeat
    Nashville, Tennessee, US
    November 2022 - April 2023

    • Worked on RPG game: Mindflux: Dead Man Walking

    • Daily creation of drawings, sketching, and illustrations of Environments, Characters, and Props to create the setting and mood for gameplay, storytelling and world-building.

    • Explored written narratives through illustration, thumbnails, colors, and storyboards to enrich and develop ideas.

    • Created orthographic drawings, model sheets, and character turnarounds for use in 3D development and level design.

  • Game Artist at BUH! Gaming
    Seattle, WA, US
    August 2021 - January 2023

    • Worked on Dragon based MOBA game: Tournament of Tamers

    • Develop new, and evolve existing, stylized Environment Art and Game Assets from concepts to final build in Unity.

    • Regularly created Low Poly Stylized assets, models, and textures, with concept sketching and scene building tasks.

    • Presented during Emerald City Comic Con 2021, and Steam NEXT Fest 2022.

  • Project Designer, Lead Architectural Visualizer, BIM Manager at VLK Architects
    DFW, TX, US
    April 2019 - September 2022

    • Introduced High Fidelity Model and Material Assets, realistic and stylized, for visualization and construction documents.

    • Led development utilizing Unreal Engine 5 and Twin Motion for visualizing architectural projects in real time.

    • Implemented Research and Development for space planning and design software, leading to optimized workflows.

    • Active member of the Building Information Modeling (BIM), Virtual Reality (VR), and Physics Based Rendering (PBR) committees.

    • Established and evolved designs from concept to execution for architectural spaces per individual client needs to exceed expectations.

    • Collaborated daily with a large team based across multiple locations to ensure successful project delivery.

    • Trained peers on use of Revit BIM software for all stages of projects across the company.

    • Primary project types include Educational K-12, and general Commercial.

  • Architectural Designer & Illustrator at Koble Creative
    Portland, OR, US
    October 2016 - February 2019

    • Created multimedia concept packages for professional and government presentations.

    • Constructed and maintained the firm’s working standards & assets library while researching solutions for space, materials, and sustainability.

    • Created and Delivered drawing sets across all phases of every project.

    • Primary project types included: Mixed-Use, Multi-Family, Bars & Breweries, Residential, Master Plan, Industrial Design, and Large Scale Development.