Rose Hollow
Rose Hollow
Human | Designer | Artist
Oregon, United States

I love making things!
 I got 15+ years of doing it!

More specifically I love drawing, illustrating, and creating worlds. I’m always up to something: painting something on my tablet, modeling a 3D world, constructing an accurate BIM Design, scripting assets in substance, drawing in my sketchbook, researching the latest technology trends, and surrounding myself with books.

With 10 years of practice across the Architecture and Gaming Industries, I tend to self identify as a nerd and I am always looking to improve myself with my love to draw and create things daily. I'm always keeping up with the latest trends in AEC and playing my favorite indie games.

I've been involved with many construction projects in two states from Housing Complexes to campus sized High Schools, and have worked on a handful of games that have been published; always excited for the next project!

Skills

IllustrationConcept ArtDrawingSketchingArchitectural DesignConcept DesignDigital Painting3D VisualizationPhotographyArchitectural VisualizationGraphic DesignWorld BuildingTraditional ArtArt DirectionComic ArtBookbindingLevel DesignCartographyParametric GenerationPBR TexturingMaterial CreationEnvironment DesignEnvironment Modeling3D ModelingDigital ArtCharacter Design

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
Affinity Photo
Affinity Photo
Affinity Designer
Affinity Designer
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Procreate
Procreate
Blender
Blender
3ds Max
3ds Max
Rhinoceros
Rhinoceros
Revit
Revit
InDesign
InDesign
Twinmotion
Twinmotion
Marmoset Toolbag
Marmoset Toolbag
V-Ray
V-Ray
Unity
Unity
Unreal Engine
Unreal Engine

Productions

    • Video Game
      Rogue Piñatas: VRmageddon
    • Year
      2025
    • Role
      3D Concept Artist
    • Company
      Nerd Ninjas
    • Video Game
      Board Gamelandia
    • Year
      2024
    • Role
      Concept Artist, Environment Artist, Texture Artist, Matte Painter
    • Company
      Nerd Ninjas
    • Video Game
      MINDFLUX
    • Year
      2024
    • Role
      Concept Artist
    • Company
      Salix Augeat
    • Video Game
      Tournament of Tamers
    • Year
      2023
    • Role
      Texture Artist, Environment Artist
    • Company
      BUH! Gaming

Experience

  • 3D Concept Artist at Nerd Ninjas
    Spokane, Washington, US
    January 2023 - August 2026

    • Created concept art for stylized assets, such as environments, themes, props, and characters, including callout sheets, turnarounds, keyframes, and color studies for unique player focused experiences.

    • Constructed optimized and rigorously tested in-game environments, 2D assets, and 3D assets for Unity based PC, mobile, and VR games with cross-platform functionality resulting in rich visual engagement on any device.

    • Coordinated with Meta as design partners and presented the Nerd Ninjas design process in Meta Horizons to executives at Meta 2024 Dev Days in London, UK, winning a $30 million contract with continued renewals.

    • Notable Projects: Dice Throne Digital (2027), Rogue Piñatas (2025), Board Gamelandia (2024)

    • Developing social and gameplay experiences with Virtual Reality (Quest 2 & 3) on the Horizon Worlds Platform by Meta

  • Concept Artist at Salix Augeat
    Nashville, Tennessee, US
    November 2022 - April 2023

    • Worked on RPG game: Mindflux: Dead Man Walking

    • Daily creation of drawings, sketching, and illustrations of Environments, Characters, and Props to create the setting and mood for gameplay, storytelling and world-building.

    • Explored written narratives through illustration, thumbnails, colors, and storyboards to enrich and develop ideas.

    • Created orthographic drawings, model sheets, and character turnarounds for use in 3D development and level design.

  • Game Artist at BUH! Gaming
    Seattle, WA, US
    August 2021 - January 2023

    • Worked on Dragon based MOBA game: Tournament of Tamers

    • Develop new, and evolve existing, stylized Environment Art and Game Assets from concepts to final build in Unity.

    • Regularly created Low Poly Stylized assets, models, and textures, with concept sketching and scene building tasks.

    • Presented during Emerald City Comic Con 2021, and Steam NEXT Fest 2022.

  • Project Designer, Lead Architectural Visualizer, BIM Manager at VLK Architects
    DFW, TX, US
    April 2019 - September 2022

    • Created, managed, and owned the design and documentation of multiple education facilities (K-12 Schools, Higher Education, Stadiums), with budgets up to $250 million.

    • Managed construction document sets in BIM software to full potential, resulting in highly developed projects with accurate models and drafting, thorough specifications, minimal delays, and increased client trust.

    • Developed and maintained a digital library of visualization and BIM assets, used by 200+ individuals on all company projects. Provided training on asset library use for doubling project productivity.

    • Spearheaded visualization efforts using Unreal Engine, and VR, allowing clients to experience and provide feedback on designs before construction, and quickly work through design issues with accurate world simulation.

    • Notable Projects: Billy Ryan High School (2022), Denton High School (2022), Waxahachie Elementary School (2024), Hutto Hippos Stadium (2023), BIM + Unreal Engine Asset and Construction Libraries (2023)

  • Architectural Designer & Illustrator at Koble Creative
    Portland, OR, US
    October 2016 - February 2019

    • Built project packages for all stages from design to construction which included sketches, design drafts, construction documents, and renderings creating unique design solutions.

    • Produced construction documents for commercial projects with budgets between $5 million and $15 million. Presented the documents to managers and city officials. Including: breweries, residential, mixed-use, civic, and master plans. Research was always done to become an expert on any project type.

    • Notable Projects: Migration Brewery (2018), Cedar Commons (2024), Brasada Ranch Residence (2020)