Architectural Material Library Showcase

Welcome to the Library!

Welcome to the Library!

Woods

Woods

Concretes

Concretes

Samples

Samples

Samples

Samples

Detail in Unreal Enine

Detail in Unreal Enine

More Woods

More Woods

Detail in Unreal Engine

Detail in Unreal Engine

Stone

Stone

Detail in Unreal Engine

Detail in Unreal Engine

Tile at Night

Tile at Night

Brick at Night

Brick at Night

Brick at Night

Brick at Night

Tile

Tile

CMU

CMU

Graph Examples

Graph Examples

Training Material I created for the entire company.

Training Material I created for the entire company.

One of my biggest projects at a previous company was developing, maintaining, utilizing, and training others on a company wide material library! At it's height of my management of it, I had created close to 1000 unique textures ranging from simple 'basics' to 'specific manufactured types' to ensure we could easily visualize any thing we needed when it came to architectural finishes.

The entire library is generated from around 30 Master Scripts built in Substance Designer, for use in any program we needed to render in. In particular, it was designed to accommodate beginner and advanced users. All of the textures work as expected in Photoshop as much as they do in Unreal Engine 5, or other rendering software.

These textures were also able to be used in Revit, 3DS Max, Blender, Enscape, V-Ray and others.

I also specifically developed easy to follow instructions for the entire 200 person company to follow with additional resources and simple language explanations on how to use, resulting in higher fidelity renderings across the company without me directly working on them.

Thanks for looking!

This library was generated by me for VLK Architects during my time on the Experience Design Team.