Arch. Window Texture - Showcase Test

I developed a random texture to showcase properties of PBR systems as a training device to show what different features of the different channels do! I like how it turned out as its own mini project that has no real grounding in anything, just for fun and showing off with a personal test of building a sophisticated texture.

This is purely made and rendered in Substance Designer, except for the animation, that was in Marmoset Toolbag!

Thanks for looking!

That wood material is this guy right here: https://www.artstation.com/artwork/G860ld