Orbit Turnaround of various dodecahedrons using the smart material
Spinning Gears
Example of using the .sbsar on. a basic shape with easy to use parameters
Introducing the FOUNDRY - Smart Metal Texture Generator!
With this, one can easily generate all sorts of different materials and textures for any hard surface use ranging from props, to details, to whole scenes! This was initially created this for use in some illustration tasks over the summer (2022) and decided to grow it into a more dynamic use asset, for architecture, industrial design, game art, and so on!
The smart texture itself analysis Curvature, Ambient Occlusion, Thickness, and Normals from the target mesh. It relies on UV's being utilized properly for it to work the magic. All the built in features between the surface texture and the grid pattern all interact with each other in subtle ways, to ensure that a special and unique texture is always created for the item at hand! With parameters of age, surface texture, rust flow, and patterns; it's pretty easy to create a metal and stylize it to one's needs! (Photoreal vs Cartoon for example)
The initial source of inspiration before the beginning ideas was simply hanging out with friends and we got onto the topic conversation of "Rusty and Aged Steel" since both of those are time based items, not all rusty metal looks the same. And thus the story began with "Hold my tea, I will find a way to make it work!"
The texture is 100% created inside Substance Designer, rendered in Marmoset Toolbag for most everything, except for the few instances of Substance Painter. The Dodecahedron, Film Camera, Steel Structural Grid, and Gears are all part of different projects but help show this asset off.
Thanks for looking!