The next evolution of the Wood Generator I've been developing in Substance Designer for all sorts of rendering projects including Architectural, Games, Industrial Design, and other uses! Focus of development has been be able to match existing materials and use the same tools to make unique or (un)realistic wood!
The script allows for any sort of pattern to be created. Knots, colors, grain types and weathering are all variables in this ever evolving script.
This one has been a blast to make and evolve!
100% Created in Substance Designer, rendered in Marmoset Toolbag, with the abstract scene rendered in Twin Motion.
See this wood in action with some furniture: https://www.artstation.com/artwork/wJZPyw
Thanks for looking!